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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Date: 1 Feb 1996 01:37:59 +0100
- Organization: dis-
- Distribution: inet
- Message-ID: <4ep217$gk2@serpens.rhein.de>
- References: <4e8h9j$mp5@sinsen.sn.no> <4e8pk2$ntm@serpens.rhein.de> <3873.6603T379T952@wr.com.au> <4ekma4$8b@serpens.rhein.de> <4eopag$d8e@maureen.teleport.com>
- NNTP-Posting-Host: serpens.rhein.de
-
- sschaem@teleport.com (Stephan Schaem) writes:
-
- > BTW, this remind me of what we talked earlyer: having CBM include
- > an OSSleep() command... it would request all device to sleep.
- > This would be used in an env like portable amiga to shut down
- > inactive device... And so, why not take over the machine when its
- > sleeps?
-
- Maybe because being taken over is not the purpose of an OS ;-)
-
- > Also, is there a way to write a reset function that ask all amiga
- > device to shutdown? I really hate when I press amiga-amiga-ctrl
- > and my amiga HD get trashed, I want a softreset.
-
- That's already a soft reset. Depending on keyboard you have 10 seconds
- to solve shutdown issues.
- With other keyboards or just by chosing a different sequence (that is interpreted
- by a commodity) you could have any time. Of course the critical software
- has to register to be notified.
-
- > Why force all to make your kind of game and demo?
-
- My kind ? I hardly play computer games at all.
-
- > if you want to do something right under any of those OS version (ALL) you
- > need to Alloc the peice of HW and bang it.
-
- And I thought crashing on non-LCD-hardware would be required. After all
- that's what most c0d3r-software is targeted at.
-
- > Then tell those people that self modifying code break if you dont flush
- > the cache, tell that you need to wait for blitterfinish even when the
- > blitter is in nasty mode (even so that on a 68000 you can get away with it)
-
- Me ? These people do not even read the suggestions in the hardware manual
- for compatibility.
-
- > BTW, CBM didn't think it was interesting to offer fastram in the A1200
- > standart... so some games are designed with this in mind. chip only.
-
- It would be probably easier for them to query the amount of fast memory
- and crash directly. Saves them from writing the buggy code that crashes
- later.
-
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-